CODESAMPLE
Cluster-based Architecture - C#
The Cluster-based Architecture pattern divides a complex problem into smaller, independent clusters, each responsible for a specific sub-problem. These clusters communicate through well-defined, minimal interfaces. This enhances modularity, testability, and allows for independent scaling and modification of individual clusters.
The C# example demonstrates this by creating OrderCluster, PaymentCluster, and InventoryCluster classes. Each cluster has a specific responsibility & publicly exposed method to interact with. A Shop class orchestrates the overall process by interacting with these clusters. This approach utilizes classes and interfaces, aligning with C#’s OOP principles, to enforce separation of concerns. The use of simplified method signatures mirrors a microservices approach, focusing on clear communication between components – a common practice in modern C# systems.
// Interfaces defining cluster communication
public interface IOrderCluster
{
bool PlaceOrder(Order order);
}
public interface IPaymentCluster
{
bool ProcessPayment(Payment payment);
}
public interface IInventoryCluster
{
bool ReserveInventory(InventoryReservation reservation);
}
// Cluster Implementations
public class OrderCluster : IOrderCluster
{
public bool PlaceOrder(Order order)
{
// Order processing logic
Console.WriteLine($"Order placed: {order.OrderId}");
return true;
}
}
public class PaymentCluster : IPaymentCluster
{
public bool ProcessPayment(Payment payment)
{
// Payment processing logic
Console.WriteLine($"Payment processed for amount: {payment.Amount}");
return true;
}
}
public class InventoryCluster : IInventoryCluster
{
public bool ReserveInventory(InventoryReservation reservation)
{
// Inventory reservation logic
Console.WriteLine($"Inventory reserved: {reservation.Quantity} of item {reservation.ItemId}");
return true;
}
}
// Data Models (Simplified)
public class Order { public int OrderId { get; set; } }
public class Payment { public decimal Amount { get; set; } }
public class InventoryReservation { public int ItemId { get; set; } public int Quantity { get; set; } }
// Orchestrator
public class Shop
{
private readonly IOrderCluster _orderCluster;
private readonly IPaymentCluster _paymentCluster;
private readonly IInventoryCluster _inventoryCluster;
public Shop(IOrderCluster orderCluster, IPaymentCluster paymentCluster, IInventoryCluster inventoryCluster)
{
_orderCluster = orderCluster;
_paymentCluster = paymentCluster;
_inventoryCluster = inventoryCluster;
}
public bool Purchase(Order order, Payment payment, InventoryReservation reservation)
{
if (_inventoryCluster.ReserveInventory(reservation) && _paymentCluster.ProcessPayment(payment))
{
return _orderCluster.PlaceOrder(order);
}
return false;
}
}
// Example Usage
public class Program
{
public static void Main(string[] args)
{
var orderCluster = new OrderCluster();
var paymentCluster = new PaymentCluster();
var inventoryCluster = new InventoryCluster();
var shop = new Shop(orderCluster, paymentCluster, inventoryCluster);
var order = new Order { OrderId = 123 };
var payment = new Payment { Amount = 100.00m };
var reservation = new InventoryReservation { ItemId = 456, Quantity = 2 };
bool purchaseSuccessful = shop.Purchase(order, payment, reservation);
Console.WriteLine($"Purchase successful: {purchaseSuccessful}");
}
}