CODESAMPLE
Layered Architecture - Rust
The Layered Architecture pattern organizes an application into distinct layers, each performing a specific role. This promotes separation of concerns, making the application more maintainable, testable, and adaptable to change. Typically, layers include a Presentation (UI), Business Logic, and Data Access layer. My Rust example models these three key layers. The main function represents the Presentation layer, calling functions from the business_logic module. This module orchestrates data operations via the data_access module. Using modules is Rust’s primary mechanism for code organization and encapsulation, fitting the pattern’s intent well. Data flows unidirectionally, ensuring layers remain independent.
// src/main.rs - Presentation Layer
mod business_logic;
fn main() {
let result = business_logic::process_data(10, 5);
println!("Result: {}", result);
}
// src/business_logic.rs - Business Logic Layer
mod data_access;
pub fn process_data(x: i32, y: i32) -> i32 {
// Perform some business logic
let data = data_access::get_data(x);
data + y
}
// src/data_access.rs - Data Access Layer
pub fn get_data(id: i32) -> i32 {
// Simulate fetching data from a database or other source
// In a real application, this would handle persistence logic
match id {
10 => 20,
_ => 0,
}
}