CODESAMPLE
Microkernel - C#
The Microkernel pattern aims to create a minimal core system (“microkernel”) that provides basic functionality, with specialized operations implemented as plug-in modules. This promotes flexibility, extensibility, and isolation of concerns. Our C# example simulates this by defining a core Kernel class managing plugins (implemented as interfaces). Plugins register themselves with the kernel and can then be called. This leverages C#’s interface and delegate features for loose coupling. The use of dependency injection is apparent in how the kernel manages plugin dependencies. The code is structured with a separate interface for plugins, enhancing separation of concerns and testability.
// Plugin Interface
public interface IPlugin
{
string Name { get; }
void Execute(Kernel kernel);
}
// Microkernel Class
public class Kernel
{
private readonly List<IPlugin> _plugins = new();
public void RegisterPlugin(IPlugin plugin)
{
_plugins.Add(plugin);
}
public void RunPlugins()
{
foreach (var plugin in _plugins)
{
plugin.Execute(this); // Pass the kernel for inter-plugin communication
}
}
}
// Example Plugins
public class PluginA : IPlugin
{
public string Name => "Plugin A";
public void Execute(Kernel kernel)
{
Console.WriteLine("Executing Plugin A...");
//Plugin A can access or use other plugins via the kernel object.
}
}
public class PluginB : IPlugin
{
public string Name => "Plugin B";
public void Execute(Kernel kernel)
{
Console.WriteLine("Executing Plugin B...");
}
}
// Program.cs (Example Usage)
public class Program
{
public static void Main(string[] args)
{
var kernel = new Kernel();
kernel.RegisterPlugin(new PluginA());
kernel.RegisterPlugin(new PluginB());
kernel.RunPlugins();
}
}