PATTERN
Active Object
The Active Object pattern provides a way to decouple method execution from method invocation. It introduces a separate object (the Active Object) responsible for managing all method requests and executing them within its own thread, avoiding complexities and potential issues with direct thread management by client objects. This ensures thread safety and simplifies concurrent designs.
Essentially, the Active Object encapsulates asynchronous operations and maintains internal state, while a Proxy object mediates interactions with clients. Clients don’t directly call methods on the Active Object; instead, they submit requests to the Proxy, which queues them for the Active Object’s internal thread to process. This promotes a more robust and manageable concurrent system, isolating concurrency details within the Active Object itself.
Usage
The Active Object pattern is particularly useful in scenarios requiring high concurrency and responsive user interfaces. Common applications include:
- GUI Frameworks: Handling user events (button clicks, mouse movements) asynchronously without blocking the main UI thread.
- Network Servers: Managing multiple client connections and processing requests concurrently.
- Multimedia Systems: Handling audio and video processing in the background to maintain responsiveness.
- Game Development: Separating game logic and rendering to improve performance and avoid frame drops.
- Robotics: Controlling actuators and sensors in a time-critical, concurrent environment.
Examples
-
Java’s
Swing:Swingcomponents in Java utilize an Event Dispatch Thread (EDT) which functions as an Active Object. User interactions create events that are enqueued to the EDT, which then processes them sequentially. This avoids race conditions and ensures UI consistency. TheinvokeLater()andSwingUtilities.invokeLater()methods provide the proxy interface to submit tasks to the EDT. -
Modern Actor Frameworks (e.g., Akka, Erlang): Actor models, like those implemented in Akka and Erlang, are a sophisticated adaptation of the Active Object pattern. Each actor is an Active Object, encapsulating state and receiving messages through a mailbox (the Proxy). The actor processes messages one at a time, ensuring thread safety and simplifying concurrent logic. Akka specifically builds upon and extends this pattern with features like location transparency and fault tolerance.