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  • Convention over Configuration

    architectural idiomatic

    Convention over Configuration (CoC) is an architectural and programming philosophy that aims to reduce the number of decisions that developers need to make, gaining simplicity. Instead of developers specifying every configuration detail, the software framework or library provides sensible defaults and requires …

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  • Correlation ID

    transversal observability distributed systems

    The Correlation ID pattern is a technique used in distributed systems to track a single request as it flows across multiple services. It assigns a unique identifier to each request at its entry point (typically the API Gateway or initial client request) and propagates this identifier throughout all subsequent service …

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  • CQRS

    behavioral architectural DDD

    CQRS (Command Query Responsibility Segregation) is an architectural pattern that separates read and write operations for a data store. Instead of a single data model and access layer handling both reads and writes, CQRS advocates for using two distinct models: one optimized for handling commands (writes, updates, …

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  • Customer-Supplier

    behavioral collaboration

    The Customer-Supplier pattern describes a relationship between two components where one component (the Customer) requests service from another component (the Supplier). The Supplier then fulfills those requests. This pattern focuses on collaboration and is often used to decouple components while maintaining a clear …

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  • Dead Letter Queue

    behavioral integration messaging

    The Dead Letter Queue (DLQ) pattern is a mechanism for handling messages that cannot be processed successfully by a consuming application. Instead of being lost or endlessly retried, these problematic messages are moved to a separate queue – the DLQ – for later investigation and potential reprocessing. This ensures …

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  • Dependency Injection

    creational behavioral

    Dependency Injection (DI) is a software design pattern that implements the Inversion of Control (IoC) principle for resolving dependencies. Instead of a component creating its dependencies, or directly looking them up, those dependencies are injected into the component. This promotes loose coupling, making the code …

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  • Distributed Tracing

    observability behavioral microservices

    Distributed tracing is a methodology used to profile and monitor transactions as they flow through a distributed system. Unlike traditional logging and monitoring, which focus on individual service metrics, distributed tracing tracks requests across multiple services, providing insight into the entire end-to-end …

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  • Domain Event

    DDD behavioral

    The Domain Event pattern is a powerful technique in Domain-Driven Design (DDD) used to represent things that have happened within the domain. Instead of objects directly calling methods on other objects, a Domain Event is raised when a significant state change occurs. Interested parties (handlers) then subscribe to …

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  • Event-Driven Architecture

    architectural behavioral integration

    Event-Driven Architecture (EDA) is a software architecture paradigm where the flow of an application is determined by events. Instead of a traditional request-response model, components communicate by producing and consuming events. This promotes loose coupling, scalability, and responsiveness. Events represent a …

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  • Extension Object

    behavioral object-oriented

    The Extension Object pattern addresses the problem of adding functionality to existing classes without modifying their core structure. It achieves this by encapsulating varying behaviors into separate extension classes, which are then passed to the client class to execute specific operations. This promotes the Single …

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BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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