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  • Monolith

    architectural traditional

    The Monolith is a traditional software architectural style that structures an application as a single, self-contained unit. All components – user interface, business logic, data access, and database – are bundled together and deployed as one. This approach simplifies initial development and deployment, as everything …

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  • Multiton

    creational

    The Multiton pattern is a variation of the Singleton pattern. While a Singleton restricts the instantiation of a class to only one instance, a Multiton allows a limited number of instances. This is useful when multiple instances are needed to represent different, but related, states or configurations without allowing …

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  • MVC

    behavioral architectural

    The Model-View-Controller (MVC) pattern is a widely used architectural pattern for developing user interfaces. It divides an application into three interconnected parts: the Model, which manages the application’s data and logic; the View, which displays the data to the user; and the Controller, which handles user …

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  • MVP

    architectural behavioral

    The Model-View-Presenter (MVP) pattern is a user interface architectural pattern that originated from a desire to improve the separation of concerns in graphical user interface (GUI) development. It’s similar to Model-View-Controller (MVC), but with a key difference: the View in MVP is entirely passive, …

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  • MVVM

    architectural behavioral

    MVVM (Model-View-ViewModel) is an architectural pattern that facilitates the separation of an application’s concerns – data presentation (View), interaction logic (ViewModel), and data management (Model). It’s primarily used in conjunction with data binding, allowing automatic synchronization of data between the …

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  • N-Tier

    architectural structural

    The N-Tier pattern is an architectural pattern that organizes an application into distinct layers, each responsible for a specific aspect of the application. These tiers are logically and physically separated, promoting modularity, maintainability, and scalability. Common tiers include the Presentation Tier (UI), …

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  • Onion Architecture

    architectural DDD

    Onion Architecture is a software design pattern that advocates for separating concerns into distinct layers, with the core business logic residing at the very center. This central core is independent of any external concerns like databases, UI frameworks, or external services. Layers represent different levels of …

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  • Page Controller

    behavioral web

    The Page Controller pattern is a simple and straightforward approach to handling user requests in web applications. It centralizes request handling logic within a controller, which is responsible for determining which data needs to be fetched, preparing the data, selecting the appropriate view, and rendering the final …

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  • Peer-to-Peer

    distributed structural networking

    The Peer-to-Peer (P2P) pattern is a distributed application architecture that eliminates the need for a central server. Instead, individual nodes (peers) in the network share resources directly with each other. Each peer acts as both a client and a server, contributing its own resources (storage, bandwidth, processing …

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  • Pipes and Filters

    behavioral data processing

    The Pipes and Filters pattern is a data processing paradigm where a series of independent processing components (Filters) are connected by channels (Pipes). Each Filter performs a specific transformation on the input data and passes the result to the next Filter in the pipeline. The pattern promotes modularity, …

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BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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