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  • Point-to-Point Channel

    behavioral messaging

    The Point-to-Point Channel pattern facilitates direct, synchronous or asynchronous communication between two specific endpoints. It ensures that a message sent from one point is delivered to and processed by exactly one other point. This provides a focused communication pathway, differing from publish-subscribe models …

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  • Presentation Model

    behavioral UI

    The Presentation Model pattern dictates a clear separation between the data and business logic of an application, and the UI layer responsible for displaying it. The Presentation Model acts as an intermediary, exposing data specifically tailored for the View. It abstracts the complexities of the underlying data and …

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  • Producer-Consumer

    concurrency behavioral

    The Producer-Consumer pattern decouples the production of data from its consumption, enabling concurrent processing. A ‘producer’ creates data and places it into a shared buffer (typically a queue), while one or more ‘consumers’ retrieve and process that data. This separation allows producers …

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  • Prototype

    creational object-creation

    The Prototype pattern is a creational design pattern that empowers you to create new objects by cloning existing ones, offering a flexible alternative to traditional instantiation methods. Instead of specifying new object creation through classes, it delegates the creation responsibility to a prototype instance. This …

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  • Publish-Subscribe

    behavioral messaging

    The Publish-Subscribe pattern defines one-to-many dependencies between objects. A publisher (or event source) doesn’t know about its subscribers. Instead, it publishes events to a broker (or message queue), and subscribers express interest in specific events by registering with the broker. When an event occurs, the …

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  • Publish-Subscribe Channel

    behavioral messaging event-driven

    The Publish-Subscribe Channel pattern decouples message senders (Publishers) from message receivers (Subscribers) by introducing a message channel. Publishers don’t need to know which Subscribers are interested in the messages, and Subscribers don’t need to know who is publishing the messages. Instead, Publishers send …

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  • Published Language

    behavioral integration

    The Published Language pattern allows components to communicate without tight coupling by using a central event bus or topic. A ‘Publisher’ emits events in a specific ‘Language’ (essentially, the structure and meaning of the event data) without needing to know who the ‘Subscribers’ …

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  • Read-Write Lock

    concurrency behavioral

    The Read-Write Lock pattern allows multiple readers to access a shared resource concurrently, but requires exclusive access for writers. This is in contrast to a traditional mutex, which only allows one thread to access the resource at a time, regardless of whether it’s reading or writing. By allowing concurrent …

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  • Replication

    distributed systems reliability scalability

    The Replication pattern addresses the need for data consistency and availability across multiple systems. It involves creating and maintaining multiple copies of data, ensuring that if one copy fails, others are available to serve requests. This enhances fault tolerance, improves read performance by distributing load, …

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  • Repository

    DDD behavioral

    The Repository pattern provides an abstraction layer between the domain logic and the data access layer. It encapsulates the complexities of data access, allowing the domain to work with objects without knowing how they are stored or retrieved. This promotes loose coupling, making the application easier to test, …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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