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  • Entity

    DDD foundational

    The Entity pattern represents a real-world object with a distinct identity that persists over time. Entities are defined by their attributes and behaviors, but crucially, they are distinguished from Value Objects by having a unique identifier (ID) that remains constant even if their attributes change. This identity …

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  • Materialized View

    behavioral performance

    The Materialized View pattern is a way to optimize read performance by precomputing and storing the results of complex or frequently used queries. Instead of re-executing these queries every time they are needed, the precomputed results are retrieved directly from the materialized view, dramatically reducing latency. …

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  • Projection

    behavioral data

    The Projection pattern addresses the problem of efficiently delivering only the data required by a client or use case, preventing over-fetching and improving performance. Instead of exposing the entire data model, a projector transforms the source data into a simplified data view specifically tailored for the consumer. …

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  • Bounded Context

    DDD strategic

    A Bounded Context is a central concept in Domain-Driven Design. It defines an explicit boundary within which a particular domain model applies. Within a Bounded Context, a specific set of terms and concepts have a precise and consistent meaning. Outside that boundary, those terms may have different meanings, or be …

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  • Builder

    creational

    The Builder pattern is a creational design pattern that lets you construct complex objects step-by-step. It allows customization of the object being built without making the construction process itself complex and unmanageable. The pattern separates the construction of a complex object from its representation, so the …

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  • Chain of Responsibility

    behavioral GoF

    The Chain of Responsibility is a behavioral design pattern that allows you to pass a request along a chain of handlers. Each handler decides either to process the request or to pass it to the next handler in the chain. This pattern decouples the sender of a request from its receivers, giving multiple objects the …

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  • Event Sourcing

    behavioral DDD persistence

    Event Sourcing is a pattern where the state of an application is determined not by directly storing the current state, but by storing a sequence of all the changes (events) that have occurred. Instead of asking “what is the data now?” you ask “what happened then?” and rebuild the state from the …

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  • Flyweight

    creational

    The Flyweight pattern is a structural design pattern that aims to minimize memory usage or computational costs by sharing as much data as possible between similar objects. It achieves this by separating the object state into intrinsic and extrinsic parts. Intrinsic state is shared and immutable, held within the …

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  • Identity Map

    behavioral data access

    The Identity Map pattern ensures that each object has a unique representation in memory. It maintains a registry of objects already loaded from the database, and when an object is requested, the map checks if it already exists before retrieving it from the persistence store. This reduces memory consumption and improves …

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  • Row Data Gateway

    creational data access

    The Row Data Gateway pattern provides an interface to a database table. It encapsulates all the direct database access logic and exposes methods to perform operations on the table rows as objects. The gateway maps rows from one or more tables to objects, effectively presenting a higher-level, object-oriented view of …

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Recent Posts

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BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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