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  • Thread Pool

    concurrency behavioral

    The Thread Pool pattern manages a pool of worker threads to execute tasks concurrently. Instead of creating a new thread for each task, which is resource-intensive, tasks are submitted to a queue and picked up by available threads from the pool. Once a thread completes a task, it returns to the pool to await another …

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  • Metrics & Alerts

    observability monitoring operational

    The Metrics & Alerts pattern is a fundamental aspect of operational monitoring and observability. It involves collecting data points (metrics) from a system over time, aggregating or processing them, and then triggering notifications (alerts) when those metrics cross predefined thresholds. This allows operators to …

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  • Pipeline

    behavioral functional

    The Pipeline pattern is a processing pattern that breaks down a complex task into a series of independent processing stages connected in a sequence. Each stage takes the output of the previous stage as its input, performing a specific transformation or action. This promotes separation of concerns, making the system …

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  • PAC

    behavioral security

    The Proxy pattern provides a surrogate or placeholder for another object to control access to it. This is particularly useful for sensitive or expensive-to-create resources. The proxy object has an interface identical to the real subject, but it doesn’t necessarily have the full functionality. Instead, it acts as …

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  • Actor Model

    concurrency behavioral DDD

    The Actor Model is a concurrent computation model that treats “actors” as the fundamental units of computation. Actors encapsulate state and behavior, and communicate with each other exclusively through asynchronous message passing. This avoids the complexities of shared mutable state and locks, leading to …

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  • Unit of Work

    behavioral DDD

    The Unit of Work pattern is a mechanism to manage a sequence of operations against a data store as a single logical unit. It encapsulates all changes made to persistent objects within a single transaction, ensuring that either all changes are applied successfully, or none are. This is crucial for maintaining data …

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  • Ambassador

    behavioral microservices distributed systems

    The Ambassador pattern provides a single point of entry for a system (or set of backend services) while abstracting away the internal complexity. It acts as a forward-facing proxy that handles requests, potentially transforming them, adding security, and routing them to the appropriate backend. This decouples clients …

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  • Lazy Load

    behavioral performance

    Lazy Load is a design pattern used in computer programming to delay the initialization of an object until the point at which it is first used. Instead of loading resources or creating objects upfront, the pattern postpones these operations to improve initial load times and conserve system resources. This is …

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  • Value Object

    DDD behavioral

    A Value Object is an object that describes some characteristic of a Domain, but has no concept of identity. Instead of being defined by its unique position in memory (like an Entity), it is defined by the values it holds. Two Value Objects with the same values are considered equal, and are interchangeable. They are …

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  • Abstract Factory

    creational GOF

    The Abstract Factory pattern is a creational design pattern that provides an interface for creating families of related or dependent objects without specifying their concrete classes. It allows a system to be independent of how its products are created, composed, and represented. Effectively, it’s a …

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Recent Posts

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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