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  • Adapter - Dart

    The Adapter pattern converts the interface of a class into another interface clients expect. It lets classes work together that couldn’t otherwise because of incompatible interfaces. In this Dart example, we have a LegacyPrinter with a printLegacy() method and a ModernPrinter interface expecting printModern(). …

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  • Adapter - Scala

    The Adapter pattern converts the interface of a class into another interface clients expect. This enables classes with incompatible interfaces to collaborate. Here, we adapt a CelsiusTemperature class to provide temperature information in Fahrenheit, which is the expected format for a WeatherReport system. We achieve …

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  • Adapter - PHP

    The Adapter pattern converts the interface of a class into another interface clients expect. This allows classes with incompatible interfaces to collaborate. Here, we adapt a legacy LegacyRectangle class (providing area calculation in a specific, older format) to the Shape interface (a more modern, consistent …

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  • Adapter - Ruby

    The Adapter pattern converts the interface of a class into another interface clients expect. This allows classes with incompatible interfaces to collaborate. Our example adapts a LegacyRectangle class with a different area calculation method to the GeometricShape interface which requires a standardized area method. We …

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  • Adapter - Swift

    The Adapter pattern converts the interface of a class into another interface clients expect, letting incompatible classes work together. It’s a structural pattern acting as a wrapper. In this Swift example, we have a JSONData provider that needs to integrate with a UserData display system expecting Dictionary inputs. …

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  • Adapter - Kotlin

    The Adapter pattern converts the interface of a class into another interface clients expect. It lets classes work together that couldn’t otherwise because of incompatible interfaces. This implementation uses Kotlin’s interface delegation and object expressions to adapt a LegacyPrinter class (providing a specific …

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  • Adapter - Rust

    The Adapter pattern converts the interface of a class into another interface clients expect. This allows classes with incompatible interfaces to work together. Here, we adapt a CelsiusTemperature struct (legacy system) to be usable with functions expecting FahrenheitTemperature. We define a CelsiusToFahrenheitAdapter …

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  • Adapter - Go

    The Adapter pattern converts the interface of a class into another interface clients expect. It lets classes work together that couldn’t otherwise because of incompatible interfaces. This is achieved by creating a wrapper class (the Adapter) that translates calls to the adaptee’s interface into calls the …

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  • Adapter - C

    The Adapter pattern converts the interface of a class into another interface clients expect. It lets classes work together that couldn’t otherwise because of incompatible interfaces. This is achieved by creating a wrapper class (the adapter) that translates calls to the adaptee’s interface into calls that …

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  • Adapter - C++

    The Adapter pattern converts the interface of a class into another interface clients expect. It lets classes work together that couldn’t otherwise because of incompatible interfaces. This is achieved by creating a wrapper class (the Adapter) that translates calls from the client to the adaptee.

    The C++ example …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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