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  • Command - Dart

    The Command Pattern encapsulates a request as an object, allowing you to parameterize clients with different requests, queue or log requests, and support undoable operations. This implementation uses Dart’s function type and abstract class capabilities to define a command interface with an execute method. Concrete …

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  • Command - Scala

    The Command pattern encapsulates a request as an object, allowing for parameterization of clients with different requests, queueing or logging of requests, and support for undoable operations. This Scala example uses a functional style with traits and case classes to define the command interface and concrete commands. …

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  • Command - PHP

    The Command pattern encapsulates a request as an object, allowing parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations. This implementation uses PHP interfaces to define the Command and Receiver roles. Concrete commands like LightOnCommand and …

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  • Command - Ruby

    The Command pattern encapsulates a request as an object, allowing parameterization of clients with different requests, queueing or logging of requests, and support for undoable operations. This example represents simple calculator operations (add, subtract) as commands. Each command has an execute method that performs …

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  • Command - Swift

    The Command pattern encapsulates a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. This implementation uses a protocol to define the command interface, with concrete commands implementing specific actions on a receiver …

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  • Command - Kotlin

    The Command pattern encapsulates a request as an object, allowing parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations. This implementation features a Command interface defining an execute() method. Concrete commands like OpenCommand and CloseCommand …

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  • Command - Rust

    The Command pattern encapsulates a request as an object, allowing parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations. This implementation uses Rust’s FnOnce trait to define commands as closures that can be executed once. A CommandManager holds …

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  • Command - Go

    The Command pattern encapsulates a request as an object, allowing for parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations. This example defines a Command interface with an Execute method. Concrete commands like BuyCommand and SellCommand implement …

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  • Command - C

    The Command pattern encapsulates a request as an object, allowing for parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations. This implementation defines a base command struct with an execute function pointer. Concrete commands implement this interface …

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  • Command - C++

    The Command pattern encapsulates a request as an object, allowing parameterization of clients with different requests, queue or log requests, and support undoable operations. This implementation uses C++ classes to represent concrete commands, an interface for commands, and an invoker class that manages command …

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Recent Posts

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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