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  • Factory Method - Dart

    The Factory Method pattern is a creational pattern that lets a class defer instantiation to subclasses. It defines an interface for creating an object, but lets subclasses alter the type of objects that will be created. This promotes loose coupling and extensibility, allowing you to add new product types without …

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  • Factory Method - Scala

    The Factory Method pattern is a creational pattern that defines an interface for creating an object, but lets subclasses decide which class to instantiate. It promotes loose coupling by letting the client work with objects through an interface, without knowing their concrete classes. This allows for flexibility and …

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  • Factory Method - PHP

    The Factory Method is a creational pattern that defines an interface for creating an object, but lets subclasses decide which class to instantiate. It enables a class to defer instantiation to subclasses. This promotes loose coupling, as the client doesn’t need to know concrete classes, and facilitates extending …

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  • Factory Method - Ruby

    The Factory Method pattern is a creational design pattern that defines an interface for creating an object, but lets subclasses decide which class to instantiate. This promotes loose coupling between the object creator and the concrete objects created. The code demonstrates this with a Document class and concrete …

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  • Factory Method - Swift

    The Factory Method is a creational design pattern that provides an interface for creating objects, but lets subclasses decide which class to instantiate. It promotes loose coupling by decoupling concrete classes from their creation logic. This example implements a VehicleFactory that defines a method createVehicle(). …

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  • Factory Method - Kotlin

    The Factory Method pattern is a creational design pattern that provides an interface for creating objects, but lets subclasses decide which class to instantiate. It promotes loose coupling by abstracting the object creation logic away from the client code.

    The Kotlin code defines an abstract Product class representing …

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  • Factory Method - Rust

    The Factory Method is a creational design pattern that provides an interface for creating objects, but lets subclasses decide which class to instantiate. It promotes loose coupling by allowing the client to work with an abstract type, deferring the concrete class selection to factory subclasses.

    This Rust …

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  • Factory Method - Go

    The Factory Method pattern defines an interface for creating an object, but lets subclasses decide which class to instantiate. It promotes loose coupling by decoupling specific classes from the code that uses them. This Go implementation uses an interface Product and concrete types ConcreteProductA and ConcreteProductB …

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  • Factory Method - C

    The Factory Method pattern defines an interface for creating an object, but lets subclasses decide which class to instantiate. It promotes loose coupling by relieving the client of direct object creation responsibilities. This implementation uses function pointers to achieve the factory method effect in C, as C …

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  • Factory Method - C++

    The Factory Method is a creational design pattern that provides an interface for creating objects but lets subclasses decide which class to instantiate. It promotes loose coupling by abstracting the object creation process. This example demonstrates a Document base class and concrete document types like PDFDocument and …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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