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  • Iterator - Dart

    The Iterator pattern provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation. It defines a standard interface for creating iterators and iterating over collections. This implementation uses Dart’s Iterable and Iterator classes. The Album class represents …

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  • Iterator - Scala

    The Iterator pattern is a behavioral design pattern that provides sequential access to a collection’s elements without exposing its underlying representation. This allows traversing complex data structures without needing to know their internal workings. In Scala, the Iterator trait is built-in and extensively …

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  • Iterator - PHP

    The Iterator pattern provides a way to access the elements of an aggregate object (like an array or list) sequentially without exposing its underlying representation. It defines a standard interface for traversing collections, enabling clients to interact with different data structures in a uniform manner.

    The code …

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  • Iterator - Ruby

    The Iterator pattern provides a way to access the elements of an aggregate object sequentially without exposing the underlying representation. It defines a standard interface for iterating through objects, allowing you to traverse elements without knowing precisely how they are stored.

    The Ruby implementation utilizes …

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  • Iterator - Swift

    The Iterator pattern provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation. It defines an interface for traversing a collection, allowing you to add new iterators without modifying the collection itself. This example utilizes Swift’s built-in …

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  • Iterator - Kotlin

    The Iterator pattern provides a way to access the elements of an aggregate object sequentially without exposing the underlying representation. It defines a standard interface for creating iterators, allowing clients to traverse a collection without knowing its specific implementation. This promotes loose coupling and …

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  • Iterator - Rust

    The Iterator pattern is a design pattern that provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation. It defines an interface for traversal and allows for multiple traversals without disrupting the underlying data.

    The Rust code below demonstrates this …

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  • Iterator - Go

    The Iterator pattern provides a way to access the elements of an aggregate object (like a list, array, or tree) sequentially without exposing its underlying representation. It defines a standardized interface for traversal, allowing algorithms to operate on collections without knowing their concrete type. This example …

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  • Iterator - C

    The Iterator pattern provides a way to access the elements of an aggregate object (like an array or list) sequentially without exposing its underlying representation. It defines a standard interface for creating iterators, allowing clients to traverse different aggregate structures using the same iteration protocol. …

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  • Iterator - C++

    The Iterator pattern provides a way to access elements of an aggregate object sequentially without exposing its underlying representation. It defines an interface for traversing a collection, allowing clients to request the next element and check if there are more elements, without knowing anything about how the …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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