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  • Mediator - Dart

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by preventing objects from referring to each other explicitly, and lets you vary their interaction independently. In this example, a ChatRoom acts as the mediator between User objects. Users don’t …

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  • Mediator - Scala

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by preventing objects from referring to each other explicitly, and it lets you vary their interactions independently. In this Scala example, ChatMediator mediates communication between User objects. …

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  • Mediator - PHP

    The Mediator pattern defines a central object that encapsulates how a set of objects interact. It promotes loose coupling by preventing objects from referring to each other explicitly, and instead allowing communication through the mediator. This reduces dependencies and improves maintainability.

    The example below …

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  • Mediator - Ruby

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by preventing objects from referring to each other explicitly, and lets the interactions be varied independently of the objects. Here, we mediate communication between Colleague objects representing …

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  • Mediator - Swift

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by having objects communicate through the mediator, rather than directly with each other. This makes it easier to change the objects’ interactions without modifying those objects themselves.

    In …

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  • Mediator - Kotlin

    The Mediator pattern defines an object that encapsulates how a set of objects interact. It promotes loose coupling by preventing objects from referring to each other explicitly, and instead letting them communicate through the mediator. This reduces dependencies and increases reusability.

    This Kotlin example models a …

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  • Mediator - Rust

    The Mediator pattern defines an object that encapsulates how a set of objects interact. It promotes loose coupling by preventing objects from referring to each other explicitly, and instead, they communicate through the mediator. This centralizes control and simplifies object interactions.

    The Rust code implements a …

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  • Mediator - Go

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by preventing objects from referring to each other explicitly, and it simplifies objects’ interaction. Instead of objects communicating directly, they communicate through the Mediator.

    This Go …

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  • Mediator - C

    The Mediator pattern defines an object that encapsulates how a set of objects interact. This promotes loose coupling by preventing objects from referring to each other explicitly, and it’s useful when complex communication exists between objects.

    The C implementation uses a Mediator struct holding function …

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  • Mediator - C++

    The Mediator pattern defines a one-to-many dependency between objects. Instead of objects interacting directly, communication flows through a mediator object. This reduces coupling and promotes a more loosely coupled system, making it easier to modify and maintain.

    Our example simulates a chat room where users …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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