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  • Memento - Dart

    The Memento pattern captures and externalizes an object’s internal state so that the object can be restored to this state later, even if the object is modified or destroyed. It consists of three parts: the Originator, the Memento, and the Caretaker. The Originator holds the state, the Memento is an immutable …

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  • Memento - Scala

    The Memento pattern captures and externalizes an object’s internal state so that the object can be restored to this state later, even if the object itself is modified or destroyed. This is crucial for implementing undo/redo functionality, transaction management, or versioning.

    The Scala code implements the …

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  • Memento - PHP

    The Memento pattern is a behavioral pattern that captures and externalizes the internal state of an object without violating encapsulation. It allows restoring an object to its previous state (saving and loading states). This implementation uses a Memento class to hold the state, an Originator class whose state is …

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  • Memento - Ruby

    The Memento pattern captures and externalizes an object’s internal state so that the object can be restored to this state later, even if the object itself is modified or destroyed. This allows for “undo” operations or saving/restoring progress without violating encapsulation. My Ruby implementation uses a …

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  • Memento - Swift

    The Memento pattern is a behavioral design pattern that allows capturing and externalizing the internal state of an object without violating encapsulation. This is useful for implementing undo/redo functionality or saving/restoring object states. The pattern defines three roles: the Originator holds the state, the …

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  • Memento - Kotlin

    The Memento pattern is a behavioral pattern that allows you to capture and externalize the internal state of an object without violating encapsulation. It’s often used for implementing undo/redo functionality. A Memento object holds a snapshot of the object’s state. The Originator creates mementos and …

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  • Memento - Rust

    The Memento pattern captures and externalizes the internal state of an object without violating encapsulation. This allows restoring an object to a previous state. Here, a Gist struct holds the text content, and the GistMemento stores a snapshot of that content at a specific time. The Gist provides a method to create a …

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  • Memento - Go

    The Memento pattern captures and externalizes an object’s internal state so that the object can be restored to this state later, even by another object. It’s particularly useful for implementing undo/redo functionality or saving game states. Our Go implementation defines an Originator holding the state, a Memento …

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  • Memento - C

    The Memento pattern is a behavioral pattern that allows saving and restoring the internal state of an object without violating encapsulation. It involves three actors: the Originator (holding the state), the Memento (a snapshot of the state), and the Caretaker (responsible for storing and retrieving Mementos). This …

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  • Memento - C++

    The Memento pattern is a behavioral design pattern that allows you to capture and externalize the internal state of an object without violating encapsulation. It’s useful for implementing undo/redo functionality, or for saving points in a game. The Originator holds the state, the Memento is an immutable snapshot of …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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