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  • Module - Dart

    The Module pattern encapsulates related functionality into a self-contained unit, exposing only a public API while hiding implementation details. This promotes code organization, reduces global namespace pollution, and enhances maintainability. In Dart, this is naturally achieved using libraries and private members …

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  • Module - Scala

    The Module Pattern in Scala is achieved through the use of objects. Objects are singleton instances of classes and act as namespaces for related functions and data. This provides a way to encapsulate state and behavior, preventing accidental modification from outside and promoting code organization.

    In this example, …

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  • Module - PHP

    The Module pattern in PHP aims to encapsulate functionality and data within a single unit, exposing only a public interface while keeping internal details private. This promotes code organization, reduces global namespace pollution, and enhances maintainability. The implementation uses a closure to create a private …

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  • Module - Ruby

    The Module pattern in Ruby provides a way to encapsulate related methods and constants, creating namespaces and avoiding naming conflicts. It’s akin to static classes in other languages, but with more flexibility. This implementation defines a StringExtensions module containing a method to check if a string is a …

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  • Module - Swift

    The Module Pattern is a way to encapsulate related functionality within a single object, exposing only a public API while hiding internal implementation details. This promotes code organization, prevents naming conflicts, and enhances maintainability. In Swift, this is naturally achieved using modules (files) and …

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  • Module - Kotlin

    The Module pattern creates an isolated execution scope, encapsulating internal state and exposing a public API. This prevents global namespace pollution and allows for better organization and maintainability. In Kotlin, this is naturally achieved using object declarations, which are singletons with a defined interface. …

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  • Module - Rust

    The Module pattern organizes code into logical units, enhancing reusability, maintainability, and preventing naming conflicts. In Rust, modules are defined using the mod keyword. This example demonstrates a simple module structure with a public function and a private one. The pub keyword controls visibility, making …

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  • Module - Go

    The Module pattern (also known as the Memento pattern) captures and externalizes an object’s internal state so that it can be restored later, providing a way to save and restore previous states without violating encapsulation. This implementation uses a State struct to hold the object’s data, and Save() and …

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  • Module - C

    The Module pattern encapsulates data and functionality within a single unit, exposing only a well-defined interface. This promotes code organization, reduces global namespace pollution, and enhances maintainability. In C, this is achieved through header files (.h) declaring the public interface and source files (.c) …

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  • Module - C++

    The Module Pattern aims to encapsulate functionality within a self-contained unit, controlling exposure to the outside world through a public API. This promotes code organization, avoids global namespace pollution, and enables reusability. In C++, this is best achieved using namespaces and carefully designed header …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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