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  • Monolith - Dart

    The Monolith pattern involves building an application as a single, unified unit. All features and functionalities are tightly coupled and deployed as one. While often criticized for scaling challenges, it offers simplicity in development, testing, and initial deployment. This Dart example showcases a simplistic …

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  • Monolith - Scala

    The Monolith pattern represents a tightly coupled, single-tier software application built as a unified unit. While often criticized for scaling and deployment challenges, it simplifies initial development and can be performant for smaller applications. This Scala example shows a basic blueprint for a monolithic …

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  • Monolith - PHP

    The Monolith pattern represents a traditional software architecture where all functionalities are tightly coupled and deployed as a single, indivisible unit. This example showcases a simple PHP monolith handling user registration and basic greetings. All related code – database connection, user handling, and view …

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  • Monolith - Ruby

    The Monolith pattern represents an architectural style where an application is built as a single, unified unit. All functionalities are tightly coupled and deployed together. This contrasts with microservices, which decompose an application into independently deployable services. This Ruby example showcases a basic …

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  • Monolith - Swift

    The Monolith pattern represents a traditional, unified application structure where all components are tightly coupled and deployed as a single unit. Our Swift example will simulate this by having a single App class managing all functionality – user management, data handling, and a simple display mechanism. While modern …

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  • Monolith - Kotlin

    The Monolith pattern represents a traditional software architecture where all components of an application are tightly coupled and deployed as a single unit. It’s characterized by a unified codebase, often with shared libraries and data models. This example demonstrates a simplified monolith in Kotlin, …

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  • Monolith - Rust

    The Monolith pattern refers to building an application as a single, unified unit. All functionalities and concerns are tightly coupled within one codebase. This contrasts with microservices, where functionality is broken down into independently deployable services. This Rust example embodies the Monolith pattern by …

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  • Monolith - Go

    The Monolith pattern structures an application as a single, unified unit. All functionalities, from database interactions to UI logic, reside within the same codebase and are typically deployed as a single process. This example models a simple e-commerce application where product management, user accounts, and order …

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  • Monolith - C

    The Monolith pattern represents a traditional, unified application architecture where all components are tightly coupled and deployed as a single unit. This contrasts with microservices, where applications are composed of independent services. The implementation here shows a basic simulation of an order processing …

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  • Monolith - C++

    The Monolith pattern refers to building an application as a single, unified unit. All functionalities and concerns are tightly coupled within a single codebase. This implementation demonstrates a basic example where all related operations – handling data, performing calculations, and displaying results – reside within …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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