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  • Multiton - Dart

    The Multiton pattern ensures that only a limited number of instances of a class can exist. It’s a relaxed version of the Singleton pattern. This is achieved by maintaining a static list or map to store the instances and controlling the instance creation process. The code uses a static, private map to hold the …

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  • Multiton - Scala

    The Multiton pattern ensures that only a fixed number of instances of a class can be created. It’s a relaxed version of the Singleton pattern. This implementation uses a lazy val collection to store the instances, creating them on demand up to the specified maximum. The apply method provides access to these …

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  • Multiton - PHP

    The Multiton pattern ensures a restricted number of instances of a class are created, and provides a global access point to these instances. It’s a variation of the Singleton pattern, allowing for more than one instance but still controlling instantiation. This implementation uses a static array to store the …

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  • Multiton - Ruby

    The Multiton pattern ensures that only a limited number of instances of a class can exist. Unlike a Singleton which restricts to just one instance, a Multiton allows a specified quantity. This example uses a class variable @instances to store the created instances and a class method instance to manage their creation, …

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  • Multiton - Swift

    The Multiton pattern ensures a restricted number of instances of a class. Unlike a Singleton which allows only one instance, a Multiton allows a small, predefined set. This is useful when you need a few, globally accessible instances representing distinct, but related, states or roles.

    This Swift implementation uses a …

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  • Multiton - Kotlin

    The Multiton pattern ensures that only a fixed number of instances of a class can exist. It’s a variation of the Singleton pattern, where rather than a single instance, you allow a limited, pre-defined number. This can be useful for managing resources like database connections or limited-license software access. …

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  • Multiton - Rust

    The Multiton pattern ensures that only a specific number of instances of a class exist. It’s a relaxed version of the Singleton pattern, allowing for a limited concurrency or distribution of instances. This Rust implementation uses a static mutable vector to store the instances and a Mutex to provide thread-safe …

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  • Multiton - Go

    The Multiton pattern ensures that only a limited number of instances of a class are created. It’s a variation of the Singleton pattern, allowing for a small, predefined count of instances instead of just one. This is useful when a fixed number of resources or managers are needed and creating more would be detrimental. …

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  • Multiton - C

    The Multiton pattern ensures a limited number of instances of a class are created, and provides a global access point to each of those instances. It’s a relaxed version of the Singleton pattern, allowing for more concurrency or logical separation. This C implementation uses a static array to hold the instances, …

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  • Multiton - C++

    The Multiton pattern ensures that only a specific number of instances of a class exist. It’s a relaxed version of the Singleton pattern. This is achieved by maintaining a static collection (like a vector) of instances and controlling access to them. The example below implements a Multiton for a Logger class, …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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