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  • Observer - Dart

    The Observer pattern defines a one-to-many dependency between objects. A subject (observable) maintains a list of its dependents (observers) and notifies them of any state changes. This promotes loose coupling, allowing the subject to change without affecting observers, and vice-versa.

    The Dart implementation uses …

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  • Observer - Scala

    The Observer pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. Here, we implement it using Scala’s functional approach with Observable holding a collection of Observer function types. When the Observable …

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  • Observer - PHP

    The Observer pattern defines a one-to-many dependency between objects. When the state of an object (the subject) changes, all its dependent objects (the observers) are notified and updated automatically. This promotes loose coupling, allowing subjects and observers to change independently.

    The code implements this with …

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  • Observer - Ruby

    The Observer pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. A subject (observable) maintains a list of observers and notifies them of any state changes. This promotes loose coupling as subjects don’t need …

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  • Observer - Swift

    The Observer pattern defines a one-to-many dependency between objects. When the state of one object (the subject) changes, all its dependent objects (the observers) are notified and updated automatically. This promotes loose coupling, allowing subjects and observers to interact without knowing each other’s …

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  • Observer - Kotlin

    The Observer pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically. This promotes loose coupling and improved modularity. Here, Subject maintains a list of Observers and notifies them when its data changes. The …

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  • Observer - Rust

    The Observer pattern defines a one-to-many dependency between objects. A subject maintains a list of its dependents, called observers, and automatically notifies them of any state changes. This promotes loose coupling; the subject doesn’t need to know concrete observer classes, only that they implement a common …

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  • Observer - Go

    The Observer pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. It promotes loose coupling as the subject doesn’t need to know concrete observer details.

    This Go implementation uses interfaces to define the …

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  • Observer - C

    The Observer pattern defines a one-to-many dependency between objects. When one object (the subject) changes state, all its dependents (observers) are notified and updated automatically. This promotes loose coupling as subjects are unaware of specific observers. The code uses function pointers to represent observers, …

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  • Observer - C++

    The Observer pattern defines a one-to-many dependency between objects so that when one object (the subject) changes state, all its dependents (observers) are notified and updated automatically. This promotes loose coupling. Here, we use C++’s standard std::function for the observer’s update method, …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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