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  • Publish-Subscribe - Dart

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) from message receivers (subscribers). Publishers don’t know who their subscribers are, and subscribers only know of the publishers, not how to directly interact with them. A central message broker (often called a topic or event bus) …

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  • Publish-Subscribe - Scala

    The Publish-Subscribe (Pub/Sub) pattern decouples message publishers from message subscribers. Publishers don’t know who their subscribers are, and subscribers only know about the channels they’re interested in, not the publishers. This promotes loose coupling and scalability. Our Scala implementation uses …

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  • Publish-Subscribe - PHP

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) from message receivers (subscribers). Publishers don’t know who their listeners are, and subscribers only know that messages of a certain type are published, not who publishes them. This promotes flexibility and scalability.

    This PHP …

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  • Publish-Subscribe - Ruby

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) from message receivers (subscribers). Publishers don’t know who is receiving messages, and subscribers don’t need to know where messages come from. A central message broker (in this case, a simple Ruby hash) manages subscriptions.

    This Ruby …

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  • Publish-Subscribe - Swift

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) and message receivers (subscribers). Publishers don’t know who their subscribers are, and subscribers only know of the publishers, not how to access their data directly. A central message broker (often called a topic or event bus) …

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  • Publish-Subscribe - Kotlin

    The Publish-Subscribe (Pub/Sub) pattern decouples message publishers from message subscribers. Publishers don’t know which subscribers exist, and subscribers only know about the messages they’re interested in. A central message broker (often called an event bus or dispatcher) manages message delivery.

    The …

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  • Publish-Subscribe - Rust

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) from message receivers (subscribers). Publishers emit messages to a topic without knowing who, if anyone, is listening. Subscribers express interest in specific topics and receive messages published to those topics. This promotes loose …

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  • Publish-Subscribe - Go

    The Publish-Subscribe (Pub/Sub) pattern enables decoupling of message senders (publishers) and message receivers (subscribers). Publishers emit events without knowing who, if anyone, is listening. Subscribers express interest in specific events and are notified when those events occur. This promotes loose coupling, …

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  • Publish-Subscribe - C

    The Publish-Subscribe (Pub/Sub) pattern decouples message senders (publishers) from message receivers (subscribers). Publishers announce events without knowing who or how many subscribers exist. Subscribers express interest in one or more events, and only receive notifications for those they’ve subscribed to. …

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  • Publish-Subscribe - C++

    The Publish-Subscribe (Pub/Sub) pattern decouples message publishers from message subscribers. Publishers emit messages to a topic without knowing who (if anyone) is listening. Subscribers express interest in specific topics and receive notifications when new messages are published to those topics. This implementation …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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