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  • Self-contained Systems - Dart

    The Self-Contained System pattern focuses on encapsulating all dependencies within a single unit (like a class or function). This eliminates external dependencies, making the system portable, testable, and easier to reason about. It promotes loose coupling and simplifies deployments.

    Here, we implement a simple …

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  • Self-contained Systems - Scala

    The Self-Contained System pattern aims to reduce dependencies by bundling all resources a component needs (configuration, data, etc.) within the component itself. This promotes portability, testability, and isolation. My Scala example demonstrates this by encapsulating the data and logic for a basic user profile within …

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  • Self-contained Systems - PHP

    The Self-Contained System pattern advocates for building independent, deployable units of functionality within a larger application. Each system manages its own dependencies and data, minimizing external coupling. This fosters resilience, testability, and independent development/deployment.

    The code demonstrates a …

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  • Self-contained Systems - Ruby

    The Self-Contained System pattern promotes building modular, reusable components that encapsulate all their dependencies. Each system should have a clear interface and minimal external exposure. This fosters independence, simplifies testing, and reduces coupling.

    Here, we model a simple EmailService as a self-contained …

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  • Self-contained Systems - Swift

    The Self-Contained Systems pattern aims to reduce coupling by ensuring each system (or module) has everything it needs to operate – its data, dependencies, and logic – without relying excessively on external components. This fosters independence, testability, and reusability.

    This Swift implementation models a …

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  • Self-contained Systems - Kotlin

    The Self-Contained Systems pattern focuses on creating modules that have everything required to function – dependencies are minimized or explicitly provided, and the module exports only necessary functionality. This promotes independence, testability, and resilience to external changes. The Kotlin example below …

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  • Self-contained Systems - Rust

    The Self-Contained System pattern aims to encapsulate all dependencies a component needs within that component itself, minimizing external reliance and improving portability and reproducibility. This is often achieved through embedding data, code, or configuration directly within the component. In Rust, this is …

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  • Self-contained Systems - Go

    The Self-Contained Systems pattern advocates for creating independent, deployable components with well-defined interfaces. Each system handles its own data, logic, and dependencies, minimizing external couplings. This promotes modularity, testability, and independent scaling.

    The example below showcases a simple order …

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  • Self-contained Systems - C

    The Self-Contained Systems pattern advocates encapsulating an entire subsystem within a single unit – often a library or a well-defined set of header/source files. This promotes modularity, reduces dependencies, and simplifies testing. My C implementation models a simple logging system as a self-contained unit. It …

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  • Self-contained Systems - C++

    The Self-Contained System pattern aims to minimize dependencies between components by encapsulating all necessary resources within a single unit. This promotes modularity, testability, and reusability. Here, we demonstrate this with a simple Logger class that manages its own output stream. Instead of relying on a …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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