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  • Singleton - Dart

    The Singleton pattern ensures a class has only one instance, and provides a global point of access to it. This is useful for managing resources like database connections, configuration settings, or logging services where multiple instances would be problematic or inefficient. In Dart, this is efficiently implemented …

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  • Singleton - Scala

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. In Scala, this is most easily achieved using the object keyword. An object automatically creates a single instance of a class and makes it accessible without needing to explicitly instantiate it. This …

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  • Singleton - PHP

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources that should only exist once, like database connections or configuration settings. The PHP implementation utilizes a static method getInstance() to control instance creation, …

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  • Singleton - Ruby

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources like database connections, configuration settings, or a logger where multiple instances would be detrimental.

    The Ruby implementation uses a class variable @@instance to store …

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  • Singleton - Swift

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing shared resources or configurations. In Swift, we achieve this using a static instance property and a private initializer to prevent external instantiation. The example demonstrates a …

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  • Singleton - Kotlin

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources like database connections or configuration settings where multiple instances would be wasteful or problematic. In Kotlin, we achieve this using an object declaration. objects …

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  • Singleton - Rust

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. In Rust, this is commonly achieved using static combined with lazy initialization via lazy_static. This avoids unsafe mutable global state. Our code defines a Logger struct and uses lazy_static to create a single, …

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  • Singleton - Go

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources that should be shared across the application, like database connections or configuration settings. In Go, we achieve this using a private variable to hold the instance and a …

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  • Singleton - C

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources like configuration settings, logging, or database connections where multiple instances would be detrimental. The C implementation utilizes a static pointer to the single …

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  • Singleton - C++

    The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is useful for managing resources that should only have one controller, like a configuration manager or a logger.

    The C++ implementation uses a private constructor to prevent direct instantiation. A static …

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C 56 C++ 56 C_SHARP 56 GO 56 JAVA 56 JAVASCRIPT 56 KOTLIN 56 PYTHON 56 RUST 56 DART 55 PHP 55 RUBY 55 SCALA 55 SWIFT 55 TYPESCRIPT 55

BEHAVIORAL 147 ARCHITECTURAL 37 DDD 33 CONCURRENCY 26 INTEGRATION 21 CREATIONAL 18 DISTRIBUTED SYSTEMS 15 GOF 15 STRUCTURAL 13 RELIABILITY 10 SCALABILITY 10 PERFORMANCE 9 RESILIENCE 9 MICROSERVICES 7 OBSERVABILITY 6 MESSAGING 5 OPERATIONAL 5 DATA ACCESS 4 DEPLOYMENT 4 WEB 4 BEST PRACTICE 3 CLOUD 3 DATA 3 INFRASTRUCTURE 3 PRESENTATION 3 SECURITY 3 ARCHITECTURE 2 ASYNCHRONOUS 2 COMMUNICATION 2 DATA PROCESSING 2 DESIGN PATTERNS 2 DISTRIBUTED 2 DISTRIBUTED SYSTEM 2 EVENT-DRIVEN 2 FUNCTIONAL 2 IDIOMATIC 2 OBJECT-ORIENTED 2 ORM 2 SYSTEM 2 UI 2 AI 1 ANTI_PATTERN 1 AUTOMATION 1 CACHING 1 COLLABORATION 1 CONCURRENT 1 CQRS 1 CROSS-CUTTING 1 DATA MODELING 1 DATABASE 1 DESIGN PRINCIPLES 1 DEVELOPMENT 1 DEVOPS 1 DOMAIN 1 ENTERPRISE INTEGRATION 1 EXTENSIBILITY 1 FOUNDATIONAL 1 FRONTEND 1 KUBERNETES 1 LEGACY 1 LOOSELY COUPLED 1 MEMORY MANAGEMENT 1 MESSAGE 1 MESSAGE-QUEUE 1 METAPROGRAMMING 1 MIDDLEWARE 1 MONITORING 1 NETWORKING 1 OBJECT-CREATION 1 OBJECT-RELATIONAL 1 OBJECT-STRUCTURAL 1 OOA 1 OPERATIONS 1 PARALLELISM 1 PERSISTENCE 1 PROCESSING 1 REACTIVE 1 REFACTORING 1 RELEASE 1 ROBUSTNESS 1 SOFTWARE ARCHITECTURE 1 STATE 1 STATE MANAGEMENT 1 STRATEGIC 1 STRATEGIC DESIGN 1 TRADITIONAL 1 TRANSVERSAL 1 WEB APPLICATION 1

ABSTRACT FACTORY 15 ADAPTER 15 BLACKBOARD 15 BRIDGE 15 BUILDER 15 CHAIN OF RESPONSIBILITY 15 CLEAN ARCHITECTURE 15 CLIENT-SERVER 15 CLUSTER-BASED ARCHITECTURE 15 COMMAND 15 COMPOSITE 15 DECORATOR 15 DEPENDENCY INJECTION 15 EVENT-DRIVEN ARCHITECTURE 15 EXTENSION OBJECT 15 FACADE 15 FACTORY METHOD 15 HEXAGONAL ARCHITECTURE 15 INTERPRETER 15 ITERATOR 15 LAYERED ARCHITECTURE 15 LAZY INITIALIZATION 15 MASTER-SLAVE 15 MEDIATOR 15 MEMENTO 15 MESSAGE BROKER 15 MICROKERNEL 15 MICROSERVICES 15 MODULE 15 MONOLITH 15 MULTITON 15 N-TIER 15 NULL OBJECT 15 OBJECT POOL 15 OBSERVER 15 ONION ARCHITECTURE 15 PEER-TO-PEER 15 PIPES AND FILTERS 15 POLICY 15 PROTOTYPE 15 PROXY 15 PUBLISH-SUBSCRIBE 15 SELF-CONTAINED SYSTEMS 15 SERVICE LOCATOR 15 SHARED-NOTHING 15 SINGLETON 15 SNAPSHOT 15 SOA 15 SPACE-BASED ARCHITECTURE 15 SPECIFICATION 15 STATE 15 STRATEGY 15 TEMPLATE METHOD 15 VISITOR 15 FLYWEIGHT 14 SUPERVISOR-WORKER 10
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